![]() Riot Games Client: Firewall Guide (this guidance applies to the games client).Epic Games Client: Epic Games Support Article.Call of Duty (Can also be launched from the Steam Client).Launches and hosts the following games on PC:.Help Site, Knowledge Base, Support Tickets, and Live Support Chat: Please whitelist these domains on any relevant device and your building's internet firewall to receive uninterrupted information. For common networking solutions/setups, click HERE. This article explains the specific ports and services to whitelist on a school network. ![]() As such, it appears that at least one port, and potentially more, requires forwarding TCP traffic, but I simply did not have the time, interest, or care to figure out which ports require which protocol, and thus simply setup all port forwarding rules to accept both TCP and UDP. Note: It appears most Remote Play traffic is handled via the UDP protocol, and while I am positive that only some of the above ports actually require TCP, aspects of remote and local access did not work when I tried port forwarding everything using only the UDP protocol. It took me a few hours to troubleshoot my Remote Play connectivity problems, so I hope this information saves others from the grief and wasted time required to diagnose this issue, as well as alleviates the temptation to forcibly bang their head against a wall while reading the official Sony Remote Play troubleshooting documentation, which somehow fails to mention a single one of the ports recommended in this thread and instead mentions only port 8572, which did nothing to resolve my issue (and remains actively not forwarded). Internally (such as a local computer, or any device running within the same home network as the PS5 itself) The additional ports of 92 were required for my Remote Play clients to automatically connect in both of the following scenarios (without using the PS5 "Link Device" connection option in system settings):Įxternally (such as a mobile phone using a 5G connection, or any device outside your local home network) Using WireShark, I ultimately got everything working properly using the following port forwarding rules directed to my PS5 device's IP: ![]() Within my mesh network environment, which uses one Google Wifi device performing expected home router functions (DHCP/NAT/etc) and two additional Google Wifi devices acting in bridge mode to the main router, I was required to forward additional ports, beyond those already recommended in /u/skanadian's post. ![]()
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